One of the biomechanical principles of skiing1 (as well as other action sports) is the notion of impulse: an object will continue on its current trajectory, with the current speed until it is impulsed, see Impulse_(physics).
An impulse is a force applied over a period of time. Both the intensity of the force and the duration of application define the resulting impulse.
Generating and using the impulse is a huge area of interest. Here are just a few of the interesting topics:
For instance, we can dissipate energy through slow sliding or via a short strong hockey stop. We can change direction over a long smooth turn or through a very short, energetic turn.
There are many ways to get impulse in skiing and they're mostly from the interaction with the snow. Here are some of the many ways to look at impulse:
In general, when we look at creating and using impulse in ski racing, we refer to impulsing the body in the direction of travel which is down the slope and laterally across to the next turn. The ability to create good impulse, but no more than is needed, is one trait of good racers and expert skiers.
There is tremendous energy when the skis bend and turn across the hill - the release is the process by which some of this energy is absorbed and some is used to create an impulse and send the body across the hill, towards the new turn.
There are several important aspects of using the impulse in high-performance skiing.
See Impulse and line++.
Related concepts:
Sessions:
References:
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